
In this subsection, you can enable or disable the necessary options for converting lights and shadows.įor convenience, it is possible to choose whether to convert all the lights in the current scene or only the selected ones. In this subsection, you can enable converting all standard Bitmaps in the current scene (including those used in materials, modifiers, render settings, environment, etc.) to VRayBitmap (VRayHDRI) or vice versa, all VRayBitmap (VRayHDRI) to standard Bitmap. In this rollout there are additional tools that allow you to convert other components of the current scene, not just materials and maps.įor convenience, these options are divided into four subsections: This checkbox disables or enables the display of messages about the conversion process in the MAXScript Listener.Įnabling this option may slightly speed up the conversion process with a large number of files. Here you need to specify the output folder for saving converted files. In both cases, the suffix " _vray" or " _std" will be added to the names of all converted files when saving, depending on the selected direction of conversion above. If disabled, then below in the "Output Folder" it becomes possible to specify a different path to save the converted files. If this option is enabled, then all converted files will be saved to their original folders. This option allows you to collect *.max files located in all subfolders. Here you can specify the source folder that contains the. When this mode is enabled, the following options become available: This checkbox is designed to switch to batch materials conversion mode in multiple.
VRAY SCENE CONVERTER VRAY 3.2 PRO
Soon we plan to release a new PRO version, which, in addition to new features and many improvements (for example, an API will be added to enable conversion commands to third-party scripts and to use a script without launching the UI), will also added support for the following rendering engines: Arnold, FStorm, Octane, Redshift. A more complete list of materials, maps, and other scene components supported for conversion can be read here. The following materials for conversion are currently supported: Default Scanline (Standard), Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design (Mental Ray), Physical Material, Corona Renderer, NVIDIA iray (unofficial), finalRender, Brazil Advanced. But despite these, we tried to achieve the maximum possible accuracy of the conversion, which the our plugin provides an average of 95-98% (and in some cases 100%) and without exaggeration we can say that this is the best result! Therefore, some complex, multi-component materials after using our converter are recommended to be checked again and adjusted manually, although often that’s is not required. In this regard, the physical parameters of these materials are also significantly different. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.Ĭoncerning the accuracy of the conversion, we want to note that none of the existing converters can provide 100% accuracy of the conversion due to the fact that the principle of different rendering engines is different too, and sometimes even significantly. As for the special procedural maps, they are converted only if there is an analogue. Also, all the textures that are used for the above parameters were saved. V-RayMtl Converter 3 converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction (although it is necessary to understand that certain materials may need adjustments once the conversion process is complete). This next generation version was launched after the version 2.5 and has new different features and improvements: support for more materials, maps and other scene components, additional selection of materials for conversion, as well as more flexible options for converting and fixing the scene and its components. V-RayMtl Converter 3 - is a new version of the maxscript known as "VRayMtl Converter".
